Donkey Kong

<Playable Characters

Donkey Kong is a playable character in Super Smash Bros. The Blue City.

Overview
Donkey Kong is a veteran fighter in Super Smash Bros. The Blue City, having appeared in every installment. He is the King of the Kongs.

Normal Attacks

 * Neutral Attack - Hook then an uppercut. (4%, 6%)
 * Forward Tilt - Backhanded slap. (9% - Angled Upward or Downward, 8% - No Angle)
 * Up Tilt - Overhead arcing swipe. (10% - Hand, 9% - Arm, 8% - Elbow)
 * Down Tilt - Crouching swat. (6%)
 * Dash Attack - The Roll Attack. (12% - Clean, 9% - Late)

Smash Attacks

 * Forward Smash - Lunging clap. (22% - Hands, 21% - Arms)
 * Up Smash - Overhead clap. (19%)
 * Down Smash - Raises both arms overhead before quickly swinging them downward to perform forearm clubs. (14% - Arms, 17% - Early, Fists, 18% - Late, Fists)

Grabs and Throws

 * Grab - Reaches out.
 * Pummel - Slaps the opponent. (1.6%)
 * Forward Throw - Hauls the opponent on his shoulder, this allows him to move and jump while holding the opponent. This is known as the Kong Karry. This let's him throw the opponent in different directions.
 * Forward - Launches the opponent away from himself at a high angle. (12%)
 * Back - Heaves the opponent backward with both hands, launching them at a slightly higher trajectory. (13%)
 * Up - Heaves the opponent upward. (12%)
 * Down - A bear hug. (11%)
 * If he walks off the edge of a stage while holding the opponent he can pull back and throw them against the underside.
 * Back Throw - Flings the opponent backward. (11%)
 * Up Throw - Heaves the opponent upward with one arm. (9%)
 * Down Throw - Shoves the opponent into the ground with one arm. (7%)

Ledge and Floor Attacks

 * Ledge Attack - Performs a forearm club. (10%)
 * Floor Attack (Front) - Performs a swat. (7%)
 * Floor Attack (Back) - Claps behind then in front. (7%)
 * Floor Attack (Trip) - Spinning wind-up punch. (5%)

Aerials

 * Neutral Aerial - Quickly spins around, performing discus clotheslines with both arms. (12% - Clean, 9% - Late)
 * Forward Aerial - Double axe handle. If sweetspotted, it'll meteor smash the opponent. (16% - Clean, 15% - Late, Hands, 13% - Late, Arms)
 * Back Aerial - Back kick. (13% - Clean, 8% - Late)
 * Up Aerial - Upward headbutt. (13%)
 * Down Aerial - Stomps downward. If sweetspotted, it'll meteor smash the opponent. (16% - Foot, 13% - Leg)

Special Moves

 * Standard Special - Giant Punch - A wind-up punch. Fully charges after ten wind ups. (10% - Uncharged, 28% - Tenth Wind-Up/Fully Charged Grounded, 25% - Tenth Wind-Up/Fully Charged Aerial)
 * Side Special - Headbutt - A headbutt. Can bury an opponent. If aerial, it can meteor smash opponents if sweetspotted. (10% - Grounded/Sweetspot Aerial, 8% - Sourspot Aerial)
 * Up Special - Spinning Kong - Spins around rapidly, trapping opponents and damaging them with a series of discus clotheslines and spinning backfists before launching them. (5% - Grounded, Hit 1, 1.4% - Grounded, Hits 2-6, 4% - Grounded, Hit 7, 5% - Aerial, Hit 1, 1% - Aerial, Hits 2-13, 2% - Aerial, Hit 14)
 * Down Special - Hand Slap - Slaps the ground, causing earth-shaking vibrations. Aerial, he'll perform two midair slaps. The second slap being a powerful meteor smash. (14% - Ground, 5% - Midair Hit 1, 6% - Midair Hit 2)
 * Final Smash - Jungle Rush - Punches forward. If he hits an opponent, he will perform a long series of rapid punches. (12% - Initial Hit, 1.2% - Rapid Hits, 14% - Final Hit, 61.9% - Maximum)

Taunts

 * Up Taunt - Rapidly beats his chest, scowling.
 * Side Taunt - Shakes himself as if he is drying off with a humorous expression.
 * Down Taunt - Faces the camera and shrugs while making a humorously shocked expression.

Idle Animations

 * Cross-eyed expression, as if he is trying to stare at his nose.
 * Fist claps his hand before making a rotational shoulder stretch.

Entrance Animation

 * Bursts out of a DK Barrel, front flips three times, lands and strikes a flexing pose.

Victory Animations

 * Backflips before flexing his arms.
 * Holds both hands above his head and shakes them.
 * Angrily beats his chest before looking at the camera.

Costumes

 * 1) Standard design.
 * 2) Black fur, darker skin, and a yellow tie with green letters. Resembles a real life gorilla.
 * 3) Reddish brown fur and a blue tie. Resembles the original D.K. from Donkey Kong.
 * 4) Blue fur and a magenta tie. Resembles one of his alternate costumes from Donkey Kong 64's Multiplayer Mode, as well as one of his alternate colors from Mario Golf.
 * 5) Green fur with a red tie. Resembles one of his alternate colors in DK: King of Swing's Jungle Jam Mode.
 * 6) White fur with a red tie. Resembles the mythical Yeti as well as the Fire Mini Donkey Kongs from Mario vs. Donkey Kong, and Eddie the Mean Old Yeti, from the Donkey Kong Country TV series.
 * 7) Yellow fur and a light blue tie. Resembles one of his alternate colors from Mario Golf.
 * 8) Pink fur and a yellow tie. Resembles Junior the Second from Donkey Kong Jr. Math.
 * 9) Orange fur and a red tie.
 * 10) Purple fur and a green tie.

Donkey Kong Jr.


 * 1) Donkey Kong Jr.'s standard design.
 * 2) Black fur, darker skin, and a yellow shirt with green letters. Resembles a real life gorilla.
 * 3) Orange fur and a white shirt with pink letters. Resembles his design on the arcade cabinet for Donkey Kong Jr.
 * 4) Red fur and a blue shirt with white letters. Resembles Mario's design.
 * 5) Green fur and a blue shirt with white letters. Resembles Luigi's design.
 * 6) Black fur, dark blue skin, and a dark blue shirt with black letters. Resembles his appearance in the arcade version of Punch-Out!!
 * 7) Yellow fur and a red shirt with light blue letters. Resembles Pauline's appearance on the arcade cabinet for Donkey Kong.
 * 8) Orange fur and a purple shirt with white letters. Resembles Pauline's appearance in Donkey Kong.
 * 9) White fur. Resembles the mythical Yeti.
 * 10) Reddish brown fur and an orange shirt with red letters. Resembles Donkey Kong's appearance in Donkey Kong.